How to use Dev-C Introduction Dev-C is a full-featured integrated development environment (IDE), which is able to create Windows or DOS-based C/C programs using the Mingw compiler system (included with the package), or the Cygwin compiler.
hello altogether,
my name is Wolfram Pagels, Berlin, Germany my status is :retired but enthusiastic c++-fan;
I accidently ran sudo chmod 755 -R / instead of sudo chmod 755 -R./ I stopped it after few seconds, but now there is some problems such as sudo: must be setuid root How can I revert permissi. System errors are displayed in the wrong language from web.config Visual Studio 2017 version 15.2 ide windows 10.0 Micu, Iustin reported Jun 26, 2017 at 08:23 AM.
I use Dev-C++ since 3 month ago; in the 70th I programmed in Fortran;
after a long break I enjoy to learn c++11;
e.g.: the day before yesterday I got the following message from Dev-C++:
My second question to you: * h o w to enable (these) options at my installed and running actual mingw compiler as part of Dev-C++ IDE ?
Thank you in advance for your time,
yours sincerely
Edited by mike_2000_17: Removed email address. Fixed formatting.
mike_2000_172,669
Well, the answer to your problem (but not to your question) is to change your IDE. Dev-C++ is far too old to support C++11. The MinGW GCC version that ships with Dev-C++ is version 3.4.2, which is really old. Decent support for C++11 starts roughly from 4.6.0, but since it is still experimental, the newer the better. Currently, you can get 4.7.1 version through '>TDM-GCC ports. I recommend switching to '>CodeBlocks, which you can download as an installer that includes TDM-GCC 4.7.1. That should allow you to have decent C++11 support.
As for setting compiler options, you typically have to navigate the 'Build Configuration' or 'Project Properties' or similar panels. Usually, you will find a place to put 'custom compiler options' where you can place the exact command-line compiler option (like -->
-std=c++11 ), that is, if you can't find a checkbox for the particular option you need.
You can edit a Visual Studio C++ project file to target different versions of the C++ platform toolset, the Windows SDK and the .NET Framework (C++/CLI projects only). By default, the project system uses the .NET Framework version and the toolset version that correspond to the version of Visual Studio that you use to create the project. You can modify all these values in the .vcxproj file so that you can use the same code base for every compilation target.
Platform toolset
The platform toolset consists of the C++ compiler (cl.exe) and linker (link.exe), along with the C/C++ standard libraries. Since Visual Studio 2015, the major version of the toolset has remained at 14, which means that projects compiled with Visual Studio 2019 or Visual Studio 2017 are ABI-backwards-compatible with projects compiled with Visual Studio 2015. The minor version has updated by 1 for each version since Visual Studio 2015:
These toolsets support .NET Framework 4.5 and later.
Visual Studio also supports multitargeting for C++ projects. You can use the Visual Studio IDE to edit and build projects that were created with older versions of Visual Studio, without upgrading them to use a new version of the toolset. You do need to have the older toolsets installed on your computer. For more information, see How to use native multi-targeting in Visual Studio. For example, in Visual Studio 2015, you can target .NET Framework 2.0 but you must use an earlier toolset that supports it.
Target framework (C++/CLI project only)
When you change the target Framework, also change the platform toolset to a version that supports that Framework. For example, to target the .NET Framework 4.5, you must use a compatible platform toolset such as Visual Studio 2015 (v140), Visual Studio 2013 (v120) or Visual Studio 2012 (v110). You can use the Windows 7.1 SDK platform toolset to target the .NET Framework 2.0, 3.0, 3.5, and 4, and the x86/x64 platforms.
You can extend the target platform further by creating a custom platform toolset. For more information, see C++ Native Multi-Targeting on the Visual C++ blog.
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